Category: Games
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How CRISPR Crunch Transformed from Tower Defense to Pattern-Matching Puzzle
Originally posted on playcurious.games Our game CRISPR Crunch is a fast-paced puzzle game for mobile, in which the player fends off waves of attacking viruses by matching the sequence of colors on the virus DNA with those in the hexagonal grid in the center of their screen. But it didn’t start this way! At first, CRISPR Crunch…
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New Games Outside – quick intro
Recorded in Parc de la Villette in Paris, September 5, 2016. Thanks to Mourdjen Bari for filming, to Benjamin Misiak for carrying heavy boxes, and to everyone who came out for making this a great event despite the rain! For more info on what New Games has become, check out Bernie de Koven’s site http://www.deepfun.com/
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RedWire: a novel way to create and re-mix games
I had forgotten to post this article from 2014. RedWire: a novel way to create and re-mix games
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RedWire Game Jam
Reposted from the Gamelier Creating games from scratch is hard. What if we could “remix” existing games, just like we do for music? That was the aim of the RedWire game jam that took place in Paris over the weekend of July 25-27. The event was a collaboration between four organizations: the Center for Interdisciplinary…
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Experience and Education by John Dewey
Originally posted at Gamelier. I’m not accustomed to reading philosophy, but really enjoyed reading Experience and Education, by John Dewey. It’s a slim book of not even 100 pages, but is beautifully written, exceptionally clear and intelligent. Experience and Education was written in 1938 as a followup to an earlier book, Democracy and Education, which he had…
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RedWire post for EduGamesHub
I guest-wrote a post for the EduGamesHub blog about the RedWire hackathon in London. http://edugameshub.com/running-hackday-remixing-redwire/
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New Rules for Classic Games
Reposted from Gamelier It’s a bit hard to find, but New Rules for Classic Games, by Wayne Schmittberger, is full of intriguing ideas and creative takes on well-known games. It was originally published back in 1992. As the subtitle says “Recycle those old boards for thousands of hours of fun with new rules for Monopoly, Scrabble, Risk,…
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Vehicles by Valentino Braitenberg
With the excitement and activity of A-MAZE calming down, I finally have a moment to write about a rich book that I will want to read again and again- Vehicles: Experiments in Synthetic Psychology by Valentino Braitenberg. Since it was written in 1984, I’m truly lucky that a colleague from the Gamelier recommended it to…
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What Video Games have to Teach Us about Learning and Literacy by James Paul Gee
“What Video Games have to Teach Us about Learning and Literacy” is a book about how video games motivate players to learn how to play them, despite or even due to their complexity and difficulty. James Paul Gee compares how players learn video games to how people learn in school, and discusses how schools…