CV

CV

My most up-to-date CV is on LinkedIn. Here is my older CV in English or in French.

Code

You can see my current projects on Github, and my older projects on BitBucket. My older games are at funkyfunkygames.com.

Career

I’m currently the director of the CRI GameLab in Paris, creating open source games and tools. I lead the EU-India research project IncLudo, making games to promote diversity in the workplace. I created the open source game engine  RedWire and the game analytics service RedMetrics. I lead EU research projects and organize events for the Gamelier club that I co-founded.  In addition I teach programming and game design.

From 2010-2012, I was a project lead at DIGINEXT, where I coordinated European and developed research projects on virtual reality, such as CHESS, INDIGO, and V-City.

Until mid-2010, I was an R&D engineer at Kineo CAM, a start-up company specialized in motion planning. I did a joint PhD at Kineo and with Jean-Paul Laumond at the Gepetto group at the LAAS-CNRS. My work addressed problems surrounding motion planning for industrial models, including swept volumes, collision detection, and planning in collision.

Teaching

I have taught game design at Université de Montpellier, and computer science at ENSEEIHT in Toulouse and IMERIR in Perpignan. I try to integrate a game- and project-based approach as much as possible in order to keep students active and open to the material.

Publications:

Jesse Himmelstein, Gayathri Gopalakrishnan. Tackling implicit and explicit bias through games that teach workplace diversity. To appear in European Conference of Game Based Learning.

Çatak, G., Himmelstein, J., Sedano, C. I., Schneider, D. K., Szilas, N., Smed, J., & Sutinen, E. (2017). Game Co-design with and for Refugees. An Intercultural Approach. In KUI. Berlin, Germany.

Jennett, Charlene, Sofia Papadopoulou, Jesse Himmelstein, Alexandre Vaugoux, Vincent Roger and Anna L. Cox. “Case Study 3: Students’ Experiences of Interdisciplinary Learning while Building Scientific Video Games.” IJGBL 7.3 (2017): 93-97. Web. 19 Jun. 2017. doi:10.4018/IJGBL.2017070110

Jennett, Charlene; Kloetzer, L.; Himmelstein, J.; Vaugoux, A.; Iacovides, I. and Cox, A. L. (2016). Learning in Game Jams: A Case Study of the GLASS Summer School. In: Playful Learning 2016, 13-15 July 2016, Manchester, UK. (PDF)

Jesse Himmelstein, Raphael Goujet, Tam Kien Duong, Jason Bland, Ariel B. Lindner. Improving Citizen Science Games through Open Analytics Data. In : Journal of Human Computation (2016) 3:1, pp 119-141.

Himmelstein, J., Couzic, M., Jennett, C., Cox, A. L., Goujet, R., Lindner, A., Taddei, F. (2014). RedWire: A novel way to create and re-mix games. CHI PLAY ’14: Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play. ( pp.423-424). (PDF)

Jesse Himmelstein, Alexandre Ahmad, Olivier Balet, Jean-Baptiste de la Rivière, Maaike Schaap, Werner Overdijk, Enrico Gobbetti, Giovanni Pintore, Fabio Ganovelli, and Paolo Brivio. Interactive Simulation Technology for Crisis Management and Training: The INDIGO Project. In 9th International Conference for Crisis Response and Management (ISCRAM), pp 144-149. April 2012. (PDF)

Jesse Himmelstein, Olivier Balet, Fabio Ganovelli, Enrico Gobbetti, Matthias Specht, Pascal Mueller, Chris Engels, Luc van Gool, Jean-Baptiste de la Rivière, and Armando Cavazzini, “The V-City Project,” In The 12th International Symposium on Virtual Reality, Archaeology and Cultural Heritage, pp. 57-60, October 2011. (PDF)

PhD – “Geometric Operators for Motion Planning,” 2008. (PDF)

Jesse Himmelstein, Etienne Ferré, and Jean-Paul Laumond, “Swept Volume Approximation of Polygon Soups,” IEEE Transactions on Automation Science and Engineering, 7:1 (2010), pp. 177-183. (PDF)

Jesse Himmelstein, Etienne Ferré, and Jean-Paul Laumond, “‘Teleportation’-Based Motion Planner for Design Error Analysis,” in Proceedings of IEEE International Conference on Robotics and Automation (ICRA), 2009, pp. 914-920. (PDF)

Jesse Himmelstein, Alireza Nakhaei, Guillaume Ginioux, Florent Lamiraux, Etienne Ferré, and Jean-Paul Laumond, “Efficient Architecture for Collision Detection between Heterogeneous Data Structures,” in Proceedings of IEEE International Conference on Control, Automation, Robotics and Vision (ICARCV), 2008, pp. 552-559. (PDF)

Jesse Himmelstein, Etienne Ferré, and Jean-Paul Laumond, “Swept Volume approximation of polygon soups,” in Proceedings of IEEE International Conference on Robotics and Automation (ICRA), 2007, pp. 4854-4860. (PDF)

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