Project Portfolio

Secret Woods (2025)

Cozy hidden-object and puzzle game about discovering forest biodiversity.

This project was selected by the London Games Festival, and was a finalist at the Pocket Gamer Big Indie Pitch competition.

We created this project at Play Curious, inspired by work we did with Diane Sorel from the Massane Forest Reserve in the south of France. We used PixiJS for the graphics, and Booyah as the framework.

Samuel Niccoli helped with the coding, the art was done by Thiebault Courot and Axelle Rastouil, and JB Mar made the sound and music.


Sea Rescue (2025)

Sea Rescue is a 3D boat game about cleaning up trash in the sea.

We wanted to create a casual experience, while still having a rogue-lite experience of upgrading up your equipment over time. To that end, we created several boats, nets, and bonuses that allow you to level up quickly.

This was my first big project in threejs, which we combined with PixiJS for the graphics, linked by Booyah. We worked quite a lot on optimizing the load time and the performance. I’m proud that we managed to get the download under 9MB, and get 30 FPS performance on even older phones.

We showed this game at the Art To Play festival in Nantes.

Thiebault Courot designed the game and made the graphics. On the development side, I was helped by Samuel Niccoli, Authur Bossu, and Luna Bossu.


Cyberenquête (2024)

Serious game about cyberbullying, used at middle-schools across France.

Cyberenquête is a video game in which the player takes on the role of a teenager making their way through junior high school. As they progress through the game, they will need to collect evidence and make choices that will have consequences.

We built this game in collaboration with Instant Science and France Mediation, who use it in schools as a way to talk about the dangers of cyberbullying, and get kids talking both about their experiences and what they could and should do if it happened to them.

We used Booyah as the framework along with the virtual DOM library Maquette, and Supabase as a backend for the questionnaire.

On this project, Thiebault Courot did the art, and Samuel Niccoli and I did the programming.


Mixstory (2024)

Daily quiz game about dates & numbers.

Mixstory is a trivia game about putting things in right order. Link significant events to key dates on the timeline. Did the French Revolution happen in the year 1789 or 1515? The Apollo 11 mission in 1971 or 1969? It also works with numbers and for definitions of words.

Over a 6 month period, every week we offered new challenges with new themes: the history of video games, navigation, scientific discoveries…

I came up with the original concept, and Grégoire Francisco helped me design and playtest it. Thiebault Courot was responsible for the art direction, and illustrating the icons for each theme.


Pixel Puzzler (2023)

Click to turn the pieces in this pixel art puzzle game.

This game was inspired by a one-hour game jam I did. The idea is simply to take some pixel art, divide it into equally-sized squares, and rotate pieces by clicking on them.

By using Thiebault Courot’s excellent pixel art models, the resulting game came out really well! It could use more work to add additional challenges after playing for a few levels.


Neuroboost (2022)

Teaching learning techniques through a mix of visual novel & student-life simulator.

We created this game for the Polytech Foundation, to explain meta-cognition, or “learning how to learn.” The game is a mix of visual novel and student-life simulator, where the player takes on the role of a student in the future, who has to balance a few different factors, such as sleep, stress, and nutrition, all while studying for their final week of exams. If the player fails a level, the “sages” give a lesson on how to do better next time.

Pedagogically, the game addressing different aspects of meta-cognition, such as: memorization, well-being, managing mental fatigue, understanding learning styles, effective task organization and perception of success. It is structured into separate chapters, allowing players to focus on the topics that interest them. It also includes a logbook feature allowing players to record their observations and reflections on their own gaming experience, which can be downloaded in PDF format for future reference.

I came up with the concept for this project, but was helped by quite a few people in creating it: Florian Boyer, André Quentin, Maréchal Eliot, Camille Abella, Grégoire Francisco, Ronan Le Breton, Jean-Baptiste Mar, Xuan Le, Sana Coftier, Nawel Benrhannou, Juliette Amélie, William Barreau, Cédrik Sain-Germain, and Ilyes Khamassi.


Red Boat Quest (2022)

Clean up the ocean in this fast-paced boat game

This was a holiday-themed event video game created in just under 1 month for Edenred, as a fun alternative to the usual event card. It gathered over 140k plays!

The game invites players to clean the ocean of plastic and other waste. The game was available for two months during which time Edenred committed to making a donation to an NGO specializing in ocean cleanup according to the total score achieved by players at the end of the operation.

Inspired by classic arcade games as well as mobile cleaning games, Edenred Boat Quest offers a simple collection gameplay with a progressive increase in difficulty. Some game sessions last about 5 to 10 minutes, but players would keep going at it to beat the high score.

On this game, I did the game design and programming, with help from Camille Abella. Thiebault Courot did the art and animations.


CRISPR Crunch (2023)

Action-puzzle game inspired by gene editing techniques, for iOS and Android

This was a large project for us- an action-puzzle game for mobile to discover how CRISPR Cas-9 works. I dreamed up the project with Jake Wintermute, and it went through several iterations before we launched it.

I was delighted to win the Big Indie Pitch award at Pocket Gamer London, as well as show it at the game festivals Stunfest and Games Made in France online.

Credits

ProgrammingCamille Abella
 Benjamin Pleutin
 Florian Boyer
Game DesignJesse Himmelstein
 Grégoire Francisco
Graphic DesignNaëlane Lefebvre Thillier
 Nawel Benrhannou
 Mathieu Lim
AnimationDilane Kerfanto
Motion DesignAnthony Bastide
ScienceJake Wintermute
Sound DesignJean-Baptiste Mar
Creative DirectionJean-Christophe Letraublon
 Thiebault Courot
QAIlyes Khamassi
 Eliot Marechal
 Cédrik Saint-Germain
Project LeadRaphaël Dallery

This game was developed in collaboration with Jake Wintermute and INSERM-UPC Unit 1284, Learning Planet Institute (formerly Center for Research and Interdisciplinarity) in Paris.


Blockchain Battle (2020)

Game & online class teaching inner workings of cryptocurrency, sold to business schools

We first created Blockchain Battle as a game to teach high-school students about how cryptocurrency works under the hood, with a focus on the mathematical elements.

We were selected to show Blockchain Battle at Games Made In France at the Paris Games Week. That was quite an experience!

Seeing the interest, we decided to produce a full online class around the game, including filming explanatory videos and integrating a Learning Management System.

Since then, Blockchain Battle has taught thousands of people world-wide, with an average rating of 4.5 stars on sites like Udemy and BitDegree. Top-tier business schools such as ESSEC and Montpellier Business School have selected Blockchain Battle to teach their masters and undergraduate students.

Credits

Original ConceptJesse Himmelstein
Artistic DirectorJean-Christophe Letraublon
IllustrationsEnzo Magny Carvalho
 Mathilde Doré
AnimationsMathilde Doré
Narrative DesignJesse Himmelstein
 Clément Baille
Sound DesignJean-Baptiste Mar

This game was created in collaboration with our amazing partners : 

La Fondation Blaise Pascal

Science Animation

France-IOI

La Fondation Tezos


Neighborhood Legends (2019)

When your friend disappears, it’s up to you and your high-school buddies track him down before it’s too late.

Developed in the form of a visual novel, Neighbourhood Legends tells the story of a group of teenagers whose daily life is turned upside down by the disappearance of one of their classmates.

We created this game as part of an awareness campaign with Séraphin Alava, a researcher specializing in conspiracy theories and radicalization at the University of Toulouse Jean Jaurès.

Credits

Conception & SynopsisSeraphin Alava
Scenario & dialoguesRonan Le Breton
IllustrationsQuentin Jouret
GraphicsEnzo Carvalho
Motion DesignMathilde Doré
 Jean-Christophe Letraublon
Sound DesignJean-Baptiste Mar
ProgrammingClément Baille
 Jesse Himmelstein
MediatorsRasha Nagem
 David Luesa N’Gando


Older Games

RPS Fighting Club – Ultimate World Championship (2012)

In Flash (AS3).

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Black Ball (2011)

In Flash (AS3) using Box2D.

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[blog]

 

Dog Eat Duck (2011)

In HTML5 via Django and JQuery.

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[blog]

 

Mixed Beats (2011)

In Flash (AS3).

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[blog]

 

Sporks Up! (2010)

In Flash (AS3).