
Jesse Himmelstein
Developer, game designer, researcher, teacher & entrepreneur
Welcome to my personal website.
You’ll find occasional blog posts, links to my projects, and talks that I found valuable.
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Jesse Himmelstein (CRI Game Lab) introduces the EU-India project IncLudo project and the current state of games around diversity and inclusion.
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RedMetrics presentation at FOSDEM
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RedWire: a novel way to create and re-mix games
I had forgotten to post this article from 2014. RedWire: a novel way to create and re-mix games
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Biography of Eric Chahi (Another World / Heart of Darkness / From Dust)
Reposted from the Gamelier I have such strong memories of first playing “Another World”, aka. “Out of this World.” A friend lent me a floppy disk with it on it, and I loaded it up my parent’s PC without any…
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RedWire Game Jam
Reposted from the Gamelier Creating games from scratch is hard. What if we could “remix” existing games, just like we do for music? That was the aim of the RedWire game jam that took place in Paris over the weekend…
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Experience and Education by John Dewey
Originally posted at Gamelier. I’m not accustomed to reading philosophy, but really enjoyed reading Experience and Education, by John Dewey. It’s a slim book of not even 100 pages, but is beautifully written, exceptionally clear and intelligent. Experience and Education was…
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RedWire post for EduGamesHub
I guest-wrote a post for the EduGamesHub blog about the RedWire hackathon in London. http://edugameshub.com/running-hackday-remixing-redwire/
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New Rules for Classic Games
Reposted from Gamelier It’s a bit hard to find, but New Rules for Classic Games, by Wayne Schmittberger, is full of intriguing ideas and creative takes on well-known games. It was originally published back in 1992. As the subtitle says “Recycle those…
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Vehicles by Valentino Braitenberg
With the excitement and activity of A-MAZE calming down, I finally have a moment to write about a rich book that I will want to read again and again- Vehicles: Experiments in Synthetic Psychology by Valentino Braitenberg. Since it was…
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What Video Games have to Teach Us about Learning and Literacy by James Paul Gee
“What Video Games have to Teach Us about Learning and Literacy” is a book about how video games motivate players to learn how to play them, despite or even due to their complexity and difficulty. James Paul Gee compares…