Cursed Problems in Game Design
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A real “indie” spirit runs through this story of 7 years of game development, some part-time, some full-time. Marc shows the demos along the way that so that you see the major departures. It’s inspiring to see how they moved from an ugly grid based world to this beautiful haunting wonderland. Especially when he explains that he didn’t even know how to write shaders before he started.
I also totally agree with him on the problems with object-oriented programming 🙂