Category: Games

  • Rules of Play

      Rules of Play: Game Design Fundamentals was written by Katie Salen (who co-created Quest to Learn) and Eric Zimmerman (from the NYU Game Center). Its is a BIG book, by which it means it covers a lot of ground, but also that is very long. I have to that I wish it went about twice…

  • Reality is Broken

      I finished reading “Reality Is Broken” by Jane McGonigal. It’s a pretty long book (370 pages), but very well written. I highly recommend reading at lest the first few chapters. The author explains how playing games is essentially doing “work” for our brains and bodies, and how, quite logically, humans have evolved to enjoy…

  • Darwin DeathMatch

    The Nightscience Hackathon just finished, and I’m writing this on the long train ride home. It was a lot of fun, and though we didn’t get nearly as far as we had naively hoped, I’m happy that we have a decent proof-of-concept to show about our evolution game. Please go ahead and play it, but don’t…

  • Machinations

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    I just finished reading Game Mechanics: Advanced Game Design. Overall, its focus is squarely on modeling game economies, rather than other types of mechanics, which do not apply as easily to the kinds of games that interest me. However there are a few tasteful tidbits in there that are well worth mentioning: The categorizations of…

  • Black ball up on Runaway Parade

    Black ball is up! Pretty exciting for me. This has been a lot of work for Quentin and I over the past year, if can believe it. Not that it’s really a year’s worth of work, but just that we had a lot of false starts (originally it was a game set in ancient greece about a character…

  • Dog Eat Duck – 2nd version

    Although it took quite a bit more effort, I’m glad to say that JC and I managed to update Dog Eat Duck with two major enhancements – animations and sound. Both make a big difference, and made me realize once again how easy it is to overlook incredibly important stuff. Which is not to say…

  • “Duck Eat Dog” – 1st version released

     Time: on and off over 4 weeks Team: Me, Ben Wertheimer, Julia Himmelstein, Jean-Christophe Letraublon Link: funkyfunkygames.com/dead/about/ Another project for  Runaway Parade. This time the theme was “decoy”, and Ben and I decided to make a Django web app to run it. I had never uesd Django before, and found it pretty cool- though finally…

  • “Mixed Beats“ Postmortem

    Time: on and off over 6 weeks- probably about 15-25 hrs total Team: Me, Quentin Jouret, Philippe Birgy, Pwikmasta Link: heavenstone.net/three/ Well, time is definitely up for my contribution to Runaway Parade. On the theme of “Three’s a Crowd”, Quentin and I had brainstormed a bit and came up with idea of having simple machines that make repetitive…

  • Sporks Up is submitted!

     After a few months of really hard work, we finally submitted Sporks Up to the Apps for Healthy Kids competition. I’m happy to take a break on it, though it was a lot of fun. This is my first full game in Flash, and I learned about AS3 in the process.