Author: jesse
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How CRISPR Crunch Transformed from Tower Defense to Pattern-Matching Puzzle
Originally posted on playcurious.games Our game CRISPR Crunch is a fast-paced puzzle game for mobile, in which the player fends off waves of attacking viruses by matching the sequence of colors on the virus DNA with those in the hexagonal grid in the center of their screen. But it didn’t start this way! At first, CRISPR Crunch…
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Remix your Old Board Games
Instead of always playing board games to same old way, why not try out new variants that could be a lot more fun? Or better yet, make up your own? Based on the 1991 book “New Rules for Classic Games”, Jesse Himmelstein from the CRI Game Lab presents 11 techniques to finding interesting variations on…
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Promouvoir la diversité avec les jeux open source @ Capitole du Libre
Voici mon talk sur le projet IncLudo en fin 2017 au Capitole du Libre, à Toulouse.
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Lessons learned making a visual programming language to remix open source games – Talk at Scratch conference in Bordeaux
The Scratch Conference last week in Bordeaux was so inspiring! Beyond the success of Scratch itself, the community is developing an approach to education based on tinkering and exploration rather than passive listening. My talk was a bit out of place, because RedWire was not meant for kids, or even to learn programming, but it…
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Seven Years in Alpha: The Thumper Postmortem
A real “indie” spirit runs through this story of 7 years of game development, some part-time, some full-time. Marc shows the demos along the way that so that you see the major departures. It’s inspiring to see how they moved from an ugly grid based world to this beautiful haunting wonderland. Especially when he explains…