
Jesse Himmelstein
Developer, game designer, researcher, teacher & entrepreneur
Welcome to my personal website.
You’ll find occasional blog posts, links to my projects, and talks that I found valuable.
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Originally posted on playcurious.games Our game CRISPR Crunch is a fast-paced puzzle game for mobile, in which the player fends off waves of attacking viruses by matching the sequence of colors on the virus DNA with those in the hexagonal grid in…
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Cursed Problems in Game Design
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The Illusion of Choice
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Remix your Old Board Games
Instead of always playing board games to same old way, why not try out new variants that could be a lot more fun? Or better yet, make up your own? Based on the 1991 book “New Rules for Classic Games”,…
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(Dis)Assembling Experience
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Practical Creativity by Raph Koster
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Promouvoir la diversité avec les jeux open source @ Capitole du Libre
Voici mon talk sur le projet IncLudo en fin 2017 au Capitole du Libre, à Toulouse.
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Shipping Kills Studios: A Study of Indie Team Dynamics
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Lessons learned making a visual programming language to remix open source games – Talk at Scratch conference in Bordeaux
The Scratch Conference last week in Bordeaux was so inspiring! Beyond the success of Scratch itself, the community is developing an approach to education based on tinkering and exploration rather than passive listening. My talk was a bit out of…
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Seven Years in Alpha: The Thumper Postmortem
A real “indie” spirit runs through this story of 7 years of game development, some part-time, some full-time. Marc shows the demos along the way that so that you see the major departures. It’s inspiring to see how they moved…