The Scratch Conference last week in Bordeaux was so inspiring! Beyond the success of Scratch itself, the community is developing an approach to education based on tinkering and exploration rather than passive listening.
My talk was a bit out of place, because RedWire was not meant for kids, or even to learn programming, but it did help me organize my thoughts and start imaging what a new version of RedWire could look like…
A real “indie” spirit runs through this story of 7 years of game development, some part-time, some full-time. Marc shows the demos along the way that so that you see the major departures. It’s inspiring to see how they moved from an ugly grid based world to this beautiful haunting wonderland. Especially when he explains that he didn’t even know how to write shaders before he started.
I also totally agree with him on the problems with object-oriented programming 🙂