{"id":425,"date":"2024-09-17T22:46:00","date_gmt":"2024-09-17T20:46:00","guid":{"rendered":"https:\/\/heavenstone.net\/jesse\/?p=425"},"modified":"2025-09-17T23:21:27","modified_gmt":"2025-09-17T21:21:27","slug":"exploring-game-design-values-insights-from-nikhil-murthy-at-addon","status":"publish","type":"post","link":"https:\/\/heavenstone.net\/jesse\/exploring-game-design-values-insights-from-nikhil-murthy-at-addon\/","title":{"rendered":"Exploring Game Design Values: Insights from Nikhil Murthy at ADDON"},"content":{"rendered":"\n<p>This is one my favorite talks from ADDON! <a href=\"https:\/\/www.linkedin.com\/in\/nikhil-murthy-15586a24\/\">Nikhil Murthy<\/a> examines implicit messages that frame game designs in a bunch of different genres, including farming and exploration games.<br><br>It&#8217;s a fascinating subject, and I love thinking about what values a certain game design expresses, and how highlighting alternative values would change those designs.<br><br>At some point in the video you might hear a question I asked about use of money in games, something that I have been thinking about since I saw how <a href=\"https:\/\/www.linkedin.com\/in\/anne-lautrou-942112a9\/\">Anne Lautrou<\/a> and <a href=\"https:\/\/www.linkedin.com\/in\/lbpixels\/\">Garry Williams<\/a> replaced it in Snowtopia.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"[\ud83c\udfa5 #ADDON2024] Nikhil Murthy - The General Question of Postcolonialism in Games\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/Jkx5FOCx5kI?list=PLX29Y0OoufymN7VaniLPv90VfCjWcFIvY\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n","protected":false},"excerpt":{"rendered":"<p>This is one my favorite talks from ADDON! Nikhil Murthy examines implicit messages that frame game designs in a bunch of different genres, including farming and exploration games. It&#8217;s a fascinating subject, and I love thinking about what values a certain game design expresses, and how highlighting alternative values would change those designs. At some [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":427,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[7],"tags":[],"class_list":["post-425","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-more-great-talks-about-games"],"_links":{"self":[{"href":"https:\/\/heavenstone.net\/jesse\/wp-json\/wp\/v2\/posts\/425","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/heavenstone.net\/jesse\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/heavenstone.net\/jesse\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/heavenstone.net\/jesse\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/heavenstone.net\/jesse\/wp-json\/wp\/v2\/comments?post=425"}],"version-history":[{"count":1,"href":"https:\/\/heavenstone.net\/jesse\/wp-json\/wp\/v2\/posts\/425\/revisions"}],"predecessor-version":[{"id":426,"href":"https:\/\/heavenstone.net\/jesse\/wp-json\/wp\/v2\/posts\/425\/revisions\/426"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/heavenstone.net\/jesse\/wp-json\/wp\/v2\/media\/427"}],"wp:attachment":[{"href":"https:\/\/heavenstone.net\/jesse\/wp-json\/wp\/v2\/media?parent=425"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/heavenstone.net\/jesse\/wp-json\/wp\/v2\/categories?post=425"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/heavenstone.net\/jesse\/wp-json\/wp\/v2\/tags?post=425"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}