{"id":10,"date":"2012-01-23T23:02:32","date_gmt":"2012-01-23T22:02:32","guid":{"rendered":"http:\/\/drpepper.webfactional.com\/jesse\/?page_id=10"},"modified":"2025-08-25T05:21:50","modified_gmt":"2025-08-25T03:21:50","slug":"cv","status":"publish","type":"page","link":"https:\/\/heavenstone.net\/jesse\/cv\/","title":{"rendered":"CV &amp; Contact"},"content":{"rendered":"\n<p>The best way to reach me is by email: jesse AT heavenstone DOT net<\/p>\n\n\n\n<p>I&#8217;m also on <a href=\"https:\/\/github.com\/drpepper\">Github<\/a>, <a href=\"https:\/\/bsky.app\/profile\/heavenstone.net\">Bluesky<\/a>, <a href=\"https:\/\/twitter.com\/himmelattack\">Twitter<\/a>,&nbsp;<a href=\"http:\/\/www.linkedin.com\/pub\/jesse-himmelstein\/1a\/3a0\/36a\">LinkedIn<\/a>, and&nbsp;<a href=\"http:\/\/www.facebook.com\/jessehimmelstein\">Facebook<\/a>.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">CV<\/h2>\n\n\n\n<p>Here is my CV in <a href=\"https:\/\/heavenstone.net\/jesse\/wp-content\/uploads\/2025\/08\/Jesse-Himmelstein-CV-2025-Lead-Dev-Games.pdf\">English<\/a> and <a href=\"https:\/\/heavenstone.net\/jesse\/wp-content\/uploads\/2025\/08\/Jesse-CV-2025-French.pdf\" data-type=\"link\" data-id=\"https:\/\/heavenstone.net\/jesse\/wp-content\/uploads\/2025\/08\/Jesse-CV-2025-French.pdf\">in French<\/a>. You can also check out my&nbsp;<a href=\"https:\/\/www.linkedin.com\/in\/jesse-himmelstein-36a3a01a\">LinkedIn profile<\/a>.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Code<\/strong><\/h2>\n\n\n\n<p>You can see my current projects on <a href=\"https:\/\/github.com\/drpepper\">Github<\/a>, <s>and my older projects on <a href=\"https:\/\/bitbucket.org\/drpepper\">BitBucket<\/a>.<\/s><\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Career<\/strong><\/h2>\n\n\n\n<p>In 2018, I co-founded and managed <a href=\"https:\/\/playcurious.games\">Play Curious<\/a>, a video game studio focused on creating games for learning at all ages. We created and sold our own games, as well as designing games for clients: companies, non-profits, and universities. As a founder and CEO, I took on the roles of game designer, lead dev, sales, project manager, \u2026 basically everything that wasn\u2019t art!<\/p>\n\n\n\n<p>Up to the end of 2017, I was the director of the <a href=\"http:\/\/cri-paris.org\/gamelab\/\">CRI GameLab&nbsp;in Paris<\/a>, creating open source games and tools. I lead the EU-India research project <a href=\"http:\/\/includo.in\">IncLudo<\/a>, making games to promote diversity in the workplace. I created the open source game engine &nbsp;<a href=\"https:\/\/redwire.io\">RedWire<\/a>&nbsp;and the game analytics service&nbsp;<a href=\"https:\/\/redmetrics.io\">RedMetrics<\/a>. I have lead EU research projects such as Citizen Cyberlab.<\/p>\n\n\n\n<p>For years I organized events for the <a href=\"http:\/\/gamelier.org\">Gamelier<\/a> club in Paris that I co-founded. In addition I have taught programming and game design in Toulouse, Montpellier, Paris, and Perpignan.<\/p>\n\n\n\n<p>From 2010-2012, I was a project lead at&nbsp;<a href=\"http:\/\/www.diginext.fr\/\">DIGINEXT<\/a>, where I coordinated European and developed research projects on virtual reality, such as <a href=\"http:\/\/www.chessexperience.eu\/\">CHESS<\/a>, <a href=\"http:\/\/indigo.diginext.fr\/\">INDIGO<\/a>, and&nbsp;<a href=\"http:\/\/vcity.c-s.fr\/\">V-City<\/a>.<\/p>\n\n\n\n<p>Until mid-2010, I was an R&amp;D engineer at&nbsp;<a href=\"http:\/\/www.kineocam.com\/\">Kineo CAM<\/a>, a start-up company specialized in motion planning. I did a joint PhD at Kineo and with&nbsp;<a href=\"http:\/\/homepages.laas.fr\/jpl\/\">Jean-Paul Laumond<\/a>&nbsp;at the&nbsp;<a href=\"http:\/\/www.laas.fr\/gepetto\/\">Gepetto group<\/a>&nbsp;at the&nbsp;<a href=\"http:\/\/www.laas.fr\/\">LAAS-CNRS<\/a>.&nbsp;My work addressed problems surrounding&nbsp;motion planning for industrial models, including swept volumes, collision detection, and planning in collision.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Teaching<\/strong><\/h2>\n\n\n\n<p>I have taught game design ETPA and Universit\u00e9 de Montpellier, and computer science at ENSEEIHT in Toulouse and IMERIR in Perpignan. I try to integrate a game- and project-based approach as much as possible in order to keep students active and open to the material.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Research Publications<\/strong><\/h2>\n\n\n\n<p>Contribution to <em>&#8220;Educational Game Design Fundamentals: A Journey to Creating Intrinsically Motivating Learning Experiences&#8221;<\/em>. George Kalmpourtzis, CRC Press (2018).<\/p>\n\n\n\n<p>Jesse Himmelstein, Gayathri Gopalakrishnan (2017). <em>Tackling implicit and explicit bias through games that teach workplace diversity. <\/em>In&nbsp;11th European Conference on Games Based Learning (ECGBL 2017)&nbsp;(<a href=\"https:\/\/heavenstone.net\/jesse\/wp-content\/uploads\/2021\/05\/IncLudoECGBL2017Paper-v6-final.pdf\">PDF<\/a>)<\/p>\n\n\n\n<p>\u00c7atak, G., Himmelstein, J., Sedano, C. I., Schneider, D. K., Szilas, N., Smed, J., &amp; Sutinen, E. (2017). <em>Game Co-design with and for Refugees. An Intercultural Approach<\/em>. In KUI. Berlin, Germany.<\/p>\n\n\n\n<p>Jennett, Charlene, Sofia Papadopoulou, Jesse Himmelstein, Alexandre Vaugoux, Vincent Roger and Anna L. Cox. &#8220;<em>Case Study 3: Students&#8217; Experiences of Interdisciplinary Learning while Building Scientific Video Games.<\/em>&#8221; IJGBL 7.3 (2017): 93-97. Web. 19 Jun. 2017. doi:10.4018\/IJGBL.2017070110<\/p>\n\n\n\n<p>Jennett, Charlene; Kloetzer, L.; Himmelstein, J.; Vaugoux, A.; Iacovides, I. and Cox, A. L. (2016).&nbsp;<em>Learning in Game Jams: A Case Study of the GLASS Summer School<\/em>. In: Playful Learning 2016, 13-15 July 2016, Manchester, UK. (<a href=\"http:\/\/heavenstone.net\/jesse\/wp-content\/uploads\/2012\/01\/himmelstein-IJGBL-72-article.pdf\">PDF<\/a>)<\/p>\n\n\n\n<p>Jesse Himmelstein, Raphael Goujet, Tam Kien Duong, Jason Bland, Ariel B. Lindner. <em>Improving Citizen Science Games through Open Analytics Data.<\/em> In&nbsp;: Journal of Human Computation (2016) 3:1, pp 119-141.<\/p>\n\n\n\n<p>Himmelstein, J., Couzic, M., Jennett, C., Cox, A. L., Goujet, R., Lindner, A., Taddei, F. (2014). RedWire: A novel way to create and re-mix games. CHI PLAY &#8217;14: Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play. ( pp.423-424). (<a href=\"http:\/\/heavenstone.net\/jesse\/wp-content\/uploads\/2015\/11\/ChiPlay-Redwire-WIP-v5-JH.pdf\">PDF<\/a>)<\/p>\n\n\n\n<p>Jesse Himmelstein, Alexandre Ahmad, Olivier Balet, Jean-Baptiste de la Rivi\u00e8re, Maaike Schaap, Werner Overdijk, Enrico Gobbetti, Giovanni Pintore, Fabio Ganovelli, and Paolo Brivio. <i>Interactive Simulation Technology for Crisis Management and Training: The INDIGO Project.<\/i> In <i>9th International Conference for Crisis Response and Management (ISCRAM), <\/i> pp 144-149. April 2012. (<a href=\"http:\/\/heavenstone.net\/jesse\/wp-content\/uploads\/2012\/01\/iscram2012-indigo.pdf\">PDF<\/a>)<\/p>\n\n\n\n<p>Jesse Himmelstein, Olivier Balet, Fabio Ganovelli, Enrico Gobbetti, Matthias Specht, Pascal Mueller, Chris Engels, Luc van Gool, Jean-Baptiste de la Rivi\u00e8re, and Armando Cavazzini, <i>&#8220;The V-City Project,<\/i>&#8221; In <i>The 12th International Symposium on Virtual Reality, Archaeology and Cultural Heritage, <\/i>pp. 57-60, October 2011.&nbsp;(<a href=\"http:\/\/heavenstone.net\/jesse\/wp-content\/uploads\/2012\/01\/vast2011-vcity-project.pdf\">PDF<\/a>)<\/p>\n\n\n\n<p>PhD &#8211; &#8220;Geometric Operators for Motion Planning,&#8221; 2008. (<a href=\"http:\/\/drpepper.webfactional.com\/jesse\/wp-content\/uploads\/2012\/01\/phd-v67.pdf\">PDF<\/a>)<\/p>\n\n\n\n<p>Jesse Himmelstein, Etienne Ferr\u00e9, and Jean-Paul Laumond, &#8220;Swept Volume Approximation of Polygon Soups,&#8221; IEEE Transactions on Automation Science and Engineering, 7:1 (2010), pp. 177-183. (<a href=\"http:\/\/drpepper.webfactional.com\/jesse\/wp-content\/uploads\/2012\/01\/t-ase-3rd-resubmit-Swept-Volume-v5.pdf\">PDF<\/a>)<\/p>\n\n\n\n<p>Jesse Himmelstein, Etienne Ferr\u00e9, and Jean-Paul Laumond, &#8220;\u2018Teleportation\u2019-Based Motion Planner for Design Error Analysis,\u201d in Proceedings of IEEE International Conference on Robotics and Automation (ICRA), 2009, pp. 914-920. (<a href=\"http:\/\/drpepper.webfactional.com\/jesse\/research-2\/teleportation-paper-v4-adobe\/\" rel=\"attachment wp-att-58\">PDF<\/a>)<\/p>\n\n\n\n<p>Jesse Himmelstein, Alireza Nakhaei, Guillaume Ginioux, Florent Lamiraux, Etienne Ferr\u00e9, and Jean-Paul Laumond, &#8220;Efficient Architecture for Collision Detection between Heterogeneous Data Structures,\u201d in Proceedings of IEEE International Conference on Control, Automation, Robotics and Vision (ICARCV), 2008, pp. 552-559. (<a href=\"http:\/\/drpepper.webfactional.com\/jesse\/research-2\/kcd-icarcv-08-v4\/\" rel=\"attachment wp-att-59\">PDF<\/a>)<\/p>\n\n\n\n<p>Jesse Himmelstein, Etienne Ferr\u00e9, and Jean-Paul Laumond, &#8220;Swept Volume approximation of polygon soups,&#8221; in Proceedings of IEEE International Conference on Robotics and Automation (ICRA), 2007, pp. 4854-4860. (<a href=\"http:\/\/drpepper.webfactional.com\/jesse\/research-2\/swept-volume-v8-icra\/\" rel=\"attachment wp-att-61\">PDF<\/a>)<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The best way to reach me is by email: jesse AT heavenstone DOT net I&#8217;m also on Github, Bluesky, Twitter,&nbsp;LinkedIn, and&nbsp;Facebook. CV Here is my CV in English and in French. You can also check out my&nbsp;LinkedIn profile. Code You can see my current projects on Github, and my older projects on BitBucket. Career In [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"open","template":"","meta":{"footnotes":""},"class_list":["post-10","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/heavenstone.net\/jesse\/wp-json\/wp\/v2\/pages\/10","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/heavenstone.net\/jesse\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/heavenstone.net\/jesse\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/heavenstone.net\/jesse\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/heavenstone.net\/jesse\/wp-json\/wp\/v2\/comments?post=10"}],"version-history":[{"count":36,"href":"https:\/\/heavenstone.net\/jesse\/wp-json\/wp\/v2\/pages\/10\/revisions"}],"predecessor-version":[{"id":412,"href":"https:\/\/heavenstone.net\/jesse\/wp-json\/wp\/v2\/pages\/10\/revisions\/412"}],"wp:attachment":[{"href":"https:\/\/heavenstone.net\/jesse\/wp-json\/wp\/v2\/media?parent=10"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}